DiscoverU Harnesses Interdisciplinary Cooperation to Create Mental Health Solution for Youths
In its 2022 evaluations of the state of mental health in the U.S., ranks Colorado poorly for access to mental health services, a shortcoming amplified for those of lesser means.
DiscoverU seeks to change that. A project spearheaded by the 91桃色鈥檚 (GSPP) and built out by students and faculty from the with market analysis from the , it targets teenagers and young adults with a telehealth application and virtual clinic that offers Colorado-themed 鈥渏ourneys鈥 accessible from anywhere with cell phone service. For young people needing more, the app, scheduled to debut this fall, offers the option for in-person support. Long-term plans call for social support opportunities, building a broader audience and expanding into metro areas across the state.
, outgoing dean of GSPP, says the project highlights interdisciplinary work and cooperation among large groups of community members in multiple colleges at the University.
鈥淭he DiscoverU team has done an amazing job in bringing together expertise in computer science, professional psychology and business to build a very relevant, much-needed product,鈥 she says. 鈥淭his project combines the University鈥檚 goals of supporting interdisciplinary work and serving the public good.听I have been really impressed with the creativity that has emerged through this teamwork.鈥
Development began with GSPP faculty and doctoral students formulating the journeys, or learning modules, which touch on everything from grief and loss to anxiety and anger management. Early on, the team opted to deliver these journeys via a cell phone app, which not only offers a lower barrier to entry than visiting a clinic, but also provides a more distraction-rich environment. DiscoverU must capture the young person with its content, while not feeding into addictive, gaming or completionist tendencies.
笔谤辞蹿别蝉蝉辞谤,听DiscoverU Field Placement instructor, and 91桃色 alumna (PhD 鈥94), a longtime K-12 school psychologist, says the target audience of 12- to 21-year-olds makes the platform obvious.
鈥淲e know that adolescents are very familiar with their phones, and they use them a lot,鈥 she says, 鈥渟o why not provide mental health within a vehicle where adolescents are constantly engaged?鈥
DiscoverU feeds into GSPP鈥檚 broad outreach goals, says professor , the PsyD placement director for GSPP. The school鈥檚 Professional Psychology Clinic offers LGBTQIA-affirming and culturally sensitive services and treatment to a range of clients demonstrating financial need. The clinic not only accepts patients on Medicare and Medicaid, it also applies a sliding-scale system for uninsured patients. And now, thanks to DiscoverU, it can reach a notoriously hard-to-reach population.
鈥淲ith adolescents鈥攅specially underserved adolescents鈥攖hat was a gap in our service,鈥 she says. 鈥淭his helps address that.鈥
Engaging content and easy access are important but could be rendered useless without strong visuals. That鈥檚 why the GSPP team met with a group from the Ritchie School to make their conceptual journeys a reality.
GSPP postdoctoral fellow Kelly Lavin, the project coordinator on DiscoverU, says the marriage of content to app resulted from a thoughtful process that incorporated multiple disciplines and dozens of people, with the ultimate goal of engaging users without 鈥渉ooking鈥 them on the app.
鈥淲e recognize that there鈥檚 so much developmental growth that goes on in that timespan, and the content and journeys that the psych team are putting together are really relevant topics that this population might be going through. But it needs to be coupled with the computer sciences and the work of how you really engage folks with this information and how you keep them engaged long-term in a way that鈥檚 healthy. If there鈥檚 an exemplar of teamwork, it鈥檚 DiscoverU.鈥
At the Ritchie School, professors and , along with graduate teaching assistant Lombe Chileshe, led a team of four software engineering students, with several classes contributing across the development cycle. The work mimicked a professional environment, with students participating in coding sprints and working with GSPP team members, much as they would with a professional client.
Pittman says the project鈥檚 funding allowed for sustained, interdisciplinary work that gave students marketable, resume-building experience.
鈥淎 lot of computer science can be theoretical,鈥 Pittman says. 鈥淭his not only provides experience, but it teaches them about meaningful, for-the-public-good applications of what they can use computer science for.鈥
With much of the coding and content in place, the development team hopes to launch a beta version of the app over the summer.
Izzy Johnson (BS 鈥22), who served as lead on the project鈥檚 user experience design team, echoes her former professor and says the work between departments was both challenging and fulfilling.
鈥淓very week that we met, we got a little bit closer to speaking the same language,鈥 Johnson says. 鈥淲e really wanted to take all this important information and present it in a way that the psych team sees it and the way they conceive it, while also putting it into a workable app.鈥
DiscoverU Field Placement doctoral trainees Nathaniel Firestone and Mansi Lakhyani were instrumental in the application鈥檚 evidenced-based mental health content development.