Pushing the Right Buttons: Professor Uses Video Games as a Gateway to History
In the Viking village of Ravensthorpe, a longhouse hosts feasts and events. Men in the community engage in 鈥渇lyting鈥 (a war of insults) or 鈥渉olmgang鈥 (a dispute-settling duel) or compete to quaff the most alcohol from a horn. When in need of resources, they hop into longboats and sail to a nearby settlement, where they use battle axes and flails to loot and pillage.
These scenes come from 鈥,鈥 a highly popular video game. But the characters and settings might as well be straight from a history book.
鈥淓verybody knows who the Vikings are,鈥 says , an assistant professor in the Department of History at the 91桃色鈥檚 . 鈥淎nd part of that is because of video games. When you鈥檙e searching for relevance and how to make people care about people who have been dead for a very long time 鈥 that鈥檚 a really good angle to get undergrads interested.鈥
Melleno can certainly relate. As a kid, the path to his future career began with J.R.R. Tolkien鈥檚 books and games from the Age of Empires franchise. Through books and computer screens, Melleno inadvertently learned about the succession of historical kingdoms, the evolution of tools and the three-field farming system.
Now, with three history degrees in hand, his courses on medieval and pre-modern history always feature pop culture. After all, Melleno says, about 80% of his students enroll because of love for a video game, TV show or movie. (鈥淭he History Channel TV show 鈥榁ikings鈥 is why I have a job,鈥 Melleno jokes.)
For former students like Marisa Lopez (BA 鈥20), tying pop culture to the curriculum proved fascinating and fun.
鈥淗e鈥檇 bring up historical tidbits about the video games, the movies, the TV shows,鈥 she says. 鈥淚t put the dots together. There are a lot more video games that maybe don鈥檛 mention [the characters] are Vikings, but they start taking inspiration.鈥
As a final paper for Melleno鈥檚 class, Lopez wrote about , a video game based on a series of fantasy novels. She assessed the realism of the characters鈥 clothing, accessories and weapons, and noted the similarities between the game鈥檚 creatures and creatures from Norse mythology. In the process, she learned more about the daily life of the Vikings she had been studying.
鈥淚 think there are a lot of video games that are now starting to touch on a little bit of history, and it piques people鈥檚 interest to learn a little more,鈥 she says.
What鈥檚 more, game developers are paying more attention to historical accuracy. Increasingly, Melleno says,
When Assassin鈥檚 Creed Valhalla debuted, Melleno received invitations to to explain how the game鈥檚 fantasies depart from realities. As a , he answers questions from amateur historians, enthusiasts and hobbyists curious about everything from swords to calvary battle tactics.
Melleno considers it all a form of outreach 鈥 from the collegiate history classroom to the greater community.
鈥淚f we want the humanities to survive as a valuable thing in society, we can鈥檛 lock ourselves up,鈥 he says. 鈥淓very time I answer a question on Reddit, I reach, easily, twice as many people as I do in the classroom. I think that鈥檚 a really good way to feed more interest in history, and I think people want it.鈥
Colin Phipps (BA 鈥20), for one, didn鈥檛 major in history, but taking Melleno鈥檚 classes changed the way he views his hobbies.
鈥淚 don鈥檛 think I鈥檒l play a game where I don鈥檛 think about [history],鈥 he says. 鈥淓ven when I buy a new game, I think there鈥檚 a fun part of it where I will have to look up online: How real is this game? How accurate is this game?鈥
Part of that desire lies in the immersive nature of first-person games, Phipps explains. Unlike movies and books, which provide a proscribed point of view, players have the liberty to explore a map the way they want to, diving into niches and creating their own adventure. When Melleno was growing up, such elements were much rarer in video games.
It鈥檚 all proof, the educator says, that history is much more than memorizing names and dates.
鈥淭hat鈥檚 not what historians do,鈥 he says. 鈥淚鈥檝e got Wikipedia for that. History is all about stories and storytelling and the stories we tell. I think talking about media and history allows people to understand that better.鈥
And often, Melleno adds, history serves as a perfect complement to other disciplines. Assassin鈥檚 Creed Valhalla wouldn鈥檛 exist, he says, if people getting computer science degrees weren鈥檛 also interested in history.
鈥淪o many people have divorced their hobbies and interests from college,鈥 he says. 鈥淎ny time you can remind people, 鈥楬ey, there鈥檚 room for you to do history. There鈥檚 room for you to enjoy this stuff.鈥 That鈥檚 a great thing to do.鈥
